TPF2 has explicit maintenance level settings instead, which can be set per-vehicle. Vehicle prices were balanced around this commonly expected replacement cost. Therefore, there was an in-game tool to help the player to automatically replace a vehicle when it reached a certain time threshold to help prevent exorbitantly expensive antique vehicles from completely draining your economy. You were intended to replace vehicles as they got old, even if there wasn't a technological reason to, because of these always-increasing running costs. TPF1 made vehicles running costs increase dramatically the longer they were in existence, but didn't have an effective ceiling on costs so an old train would continue getting more and more and more expensive to run over time. Perhaps the biggest gameplay change might be the vehicle replacement/maintenance gameplay loop. TPF2 is definitely a 'streamlined' experience in comparison to TPF1.
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